Course of Temptation Save Editor
- .save
Edit a Course of Temptation save online: money, stats, relationships and story flags, straight from the file the game writes with Save to Disk. Nothing to install.
Course of Temptation keeps a run in the browser until you save it to a file, and that file holds every variable the story has set: money, stats, the people you have met and the flags behind each scene. Upload it here, change what you need in the tree, and load it back through the game's own menu.
How to edit a Course of Temptation save
- In the game, open the saves menu and choose "Save to disk".
- Upload that file here. The editor works on a copy, so the file you exported stays as it is.
- Search for the value you can see in the game, change it, and download the result.
- Back in the saves menu, choose "Load from disk" and pick the edited file.
What you can change
- Money, stats and the skills the course tracks
- Relationships and traits held per character
- The clock the story runs on, its day and hour
- Flags for scenes, events and unlocked content
Where the saves are stored
There is no save file until you make one: the same story runs on the site, in the HTML file from the download and in the Android build, and none of them writes one until you ask. "Save to disk" puts it wherever that device keeps downloads, named after the game with the date and time, and "Load from disk" reads it back. The saves listed inside the game stay where they are, so the exported file is a copy rather than a move.
What the format actually is
The file is SugarCube story state: the variables your run has set, serialised to JSON and lz-string compressed, which is why it opens in a text editor as a wall of characters. This game also appends a second compressed blob after that JSON, and SugarCube reads it on every load from disk, so the editor puts it back exactly as it arrived rather than rewriting it.
Questions
How do I get the save out of the game?
Open the saves menu, the list your manual saves and autosaves are in, and use its "Save to disk" button. That writes a file named after the game and the date, and "Load from disk" in the same menu takes the edited one back. It is also how players move a run to a newer build: the author's own line on itch is that so far he has always been able to keep old saves compatible.
Are there quick edits for it?
The editor shows what the story changed in its last few moments, which is the one thing it can name without knowing the game, and a Money card when the story keeps its money in a variable called money, cash or gold. Everything else is found by searching the tree for the value you can see in the game.
Do I need the game open to edit a save?
It is a Twine story, so the browser holds your progress until you write a file yourself, and the saves menu is where that happens. Nothing here needs the game running: upload the file, edit it, download it back, and load it when you next play.