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  3. /Course of Temptation Save Editor

Course of Temptation Save Editor

  • .save

Edit a Course of Temptation save online: money, stats, relationships and story flags, straight from the file the game writes with Save to Disk. Nothing to install.

Try the demo first

Course of Temptation keeps a run in the browser until you save it to a file, and that file holds every variable the story has set: money, stats, the people you have met and the flags behind each scene. Upload it here, change what you need in the tree, and load it back through the game's own menu.

How to edit a Course of Temptation save

  1. In the game, open the saves menu and choose "Save to disk".
  2. Upload that file here. The editor works on a copy, so the file you exported stays as it is.
  3. Search for the value you can see in the game, change it, and download the result.
  4. Back in the saves menu, choose "Load from disk" and pick the edited file.

What you can change

  • Money, stats and the skills the course tracks
  • Relationships and traits held per character
  • The clock the story runs on, its day and hour
  • Flags for scenes, events and unlocked content

Where the saves are stored

There is no save file until you make one: the same story runs on the site, in the HTML file from the download and in the Android build, and none of them writes one until you ask. "Save to disk" puts it wherever that device keeps downloads, named after the game with the date and time, and "Load from disk" reads it back. The saves listed inside the game stay where they are, so the exported file is a copy rather than a move.

What the format actually is

The file is SugarCube story state: the variables your run has set, serialised to JSON and lz-string compressed, which is why it opens in a text editor as a wall of characters. This game also appends a second compressed blob after that JSON, and SugarCube reads it on every load from disk, so the editor puts it back exactly as it arrived rather than rewriting it.

Warning:Some values are written in more than one place in the file. A character's name and gender are also kept in their partner's record, so change every copy or none: players on itch report a save that disagrees with itself breaking the game. The clock is worth leaving alone as well, since the game's own wiki warns that moving the day or hour can break a run. Keep the file you exported either way.

Questions

How do I get the save out of the game?

Open the saves menu, the list your manual saves and autosaves are in, and use its "Save to disk" button. That writes a file named after the game and the date, and "Load from disk" in the same menu takes the edited one back. It is also how players move a run to a newer build: the author's own line on itch is that so far he has always been able to keep old saves compatible.

Are there quick edits for it?

The editor shows what the story changed in its last few moments, which is the one thing it can name without knowing the game, and a Money card when the story keeps its money in a variable called money, cash or gold. Everything else is found by searching the tree for the value you can see in the game.

Do I need the game open to edit a save?

It is a Twine story, so the browser holds your progress until you write a file yourself, and the saves menu is where that happens. Nothing here needs the game running: upload the file, edit it, download it back, and load it when you next play.

Other formats

  • Ren'Py Save Editor
  • RPG Maker Save Editor
  • TyranoScript Save Editor
  • Unreal Engine Save Editor
  • Naninovel Save Editor
  • JSON Save Editor
  • Twine Save Editor
  • QSP Save Editor
  • Unity Save Editor
  • Pokémon Gen 3 Save Editor
  • All guides

Save Editor Online

Open a save file in the browser, change what the game tracks, and take it back.

Upload a save
Try the demoRen’Py repackGuidesFAQContactHall of Fame
JSON.json
Naninovel.nson
Pokémon Gen 3.sav .srm .sa1
QSP.sav
Ren'Py.save
RPG Maker.rpgsave .rmmzsave .rvdata2 .rvdata .rxdata
Twine.save .savesbundle .txt
TyranoScript.sav
Unity.dat .data .sav .json .es3
Unreal Engine.sav

© 2026 Save Editor Online

Game and engine names are trademarks of their owners. Save Editor Online is not affiliated with them.

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Bringing saves back is not ready yet

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Novice Archivist

  • Upload files up to 20 MB (free: 10 MB)
  • No upload cooldown — upload back to back
  • Ren'Py auto-sign: the game never asks about an edited save
  • Keep your 50 most recent saves · pin 5 for good
  • Your name in the Hall of Fame
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  • Everything in Novice
  • Download any past version of your saves
  • Keep your 100 most recent saves · pin 10 for good
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  • Everything in Skilled
  • Keep your 200 most recent saves · pin 20 for good
  • Behind the scenes — how the service is built and run
  • Your own card at the top of the Hall of Fame
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Prices per month, plus VAT. Maximum file size is 20 MB on every paid plan and 10 MB on the free tier.

Your game will ask about this save every time

This save was written by Ren'Py 8.1 or newer, which signs every save with a key that lives on your computer, and editing it breaks that signature. We removed the broken one, so the file loads: the game asks whether you trust it, you say yes, and you play. It just asks again on every load, because nothing in the file proves it came from you.

To stop the question, sign it. It's free and takes about a minute: the Repack page asks for the file you just downloaded and your security_keys.txt, and hands back a save the game loads without asking anything.

Editing Ren'Py saves often? Any paid tier stores the key once and signs every download for you: no Repack page, and the game never asks.

Sign it for free

Where do I find security_keys.txt? · Signing works without an account.

You have this file already

Keep your saves with you

Signing in is free. Your file uploads either way.

  • 10 saves instead of 5
  • Your saves on any device, not only this browser
  • The save you already uploaded comes with you

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