Save Editor
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Pokémon Gen 3 Save Editor

  • .sav
  • .srm

Edit Pokémon Emerald, FireRed, LeafGreen, Ruby and Sapphire saves online: money, coins, trainer and party IVs, EVs and moves. Many ROM hacks open too.

Try the demo first

Pokémon Ruby, Sapphire, Emerald, FireRed and LeafGreen keep a playthrough in one 128 KiB save, and most of the ones uploaded here come from ROM hacks built on those games. Upload the .sav or .srm your emulator wrote: the trainer, money, coins and party open as fields, each offered only once it checks out against the save itself. Fan games made in RPG Maker XP are a different format, covered on the Pokémon Essentials page.

How to edit a Pokémon Gen 3 save

  1. Close the emulator, then find the game's save: a .sav or .srm, usually named after the ROM (see below).
  2. Upload it here and change money, the trainer or a party Pokémon.
  3. Download the edited save.
  4. Put it in place of the original under the same name, then load from the game's own menu: loading a save state would bring the old progress back.

What you can change

  • Money, up to 999,999, and Game Corner coins, up to 9,999
  • Trainer name, gender, trainer and secret IDs, and play time
  • Each party Pokémon's level, experience, IVs, EVs, moves, PP and held item
  • Its nickname, friendship and Poké Ball

Where the saves are stored

By default mGBA and VisualBoyAdvance write a .sav with the ROM's name next to the ROM. RetroArch writes an .srm into the folder set under Settings, Directory, Save Files. My Boy! on Android keeps saves in a folder of its own on the phone's storage, and Delta on iPhone exports one when you long-press the game and choose Manage Save File, then Export Save File. A plain save is 131,072 bytes; for cartridges with a real-time clock mGBA adds a 16-byte clock record after it, making 131,088, and that record comes back untouched.

What the format actually is

A Gen 3 save is the cartridge's 128 KiB of flash: two copies of the game save, each made of fourteen 4 KiB sections with their own checksum, followed by the Hall of Fame and, depending on the game, a Trainer Hill, Trainer Tower or recorded battle. The games write each new save over the older copy, so the editor reads the current one, re-checksums only the sections an edit touches, and carries everything else back byte for byte. Emerald, FireRed and LeafGreen mask money and coins with a key kept in the save, and every party Pokémon is encrypted and carries its own checksum, which is also how the editor tells a real party from bytes a hack has moved.

Warning:Change experience rather than level. The game works a Pokémon's level out from its experience again when it comes out of the PC, evolves or takes a vitamin, so a level set on its own goes back to what experience says, and a raised level holds off level-ups in battle until experience catches up. New IVs or EVs show in its stats after one of those events or its next level-up. The editor checks that a value fits its field, not that the game allows it, so keep the level at 100 or below, EVs at 510 in total, and species, move and item numbers to ones the game has. Party members cannot be added or released, and the PC boxes and the bag are not editable yet. Money stops at 999,999, coins at 9,999, play time at 999 hours and a trainer name at seven characters. On Japanese versions the trainer name is shown in the Western alphabet, so leave it as it is.

Questions

Which games and ROM hacks does it open?

Saves from Pokémon Ruby, Sapphire, Emerald, FireRed and LeafGreen, from a cartridge dump or an emulator, and ROM hacks built on those games. Many hacks move parts of the save or check them differently. When a part does not check out, the editor leaves it out rather than guess, so a hack save can open with only the trainer or only the party. When nothing in a save checks out, the upload is refused with a message that the format is recognised but not editable yet.

Why are species, moves and items shown as numbers?

Because the save stores them as numbers. For species that number is the game's internal index, not the Pokédex number: up to Celebi the two match, but the Hoenn Pokémon start at 277 (Treecko is #252 in the Pokédex), and ROM hacks give many indices to Pokémon of their own. A name list from the original games would label hack saves wrongly, so the editor shows the number.

Can I edit a save state?

No. A save state is the emulator's own snapshot, a different file. Upload the in-game save, the .sav or .srm the game writes when you save from its menu.

Other formats

  • Ren'Py Save Editor
  • RPG Maker Save Editor
  • TyranoScript Save Editor
  • Unreal Engine Save Editor
  • Naninovel Save Editor
  • JSON Save Editor
  • Twine Save Editor
  • QSP Save Editor
  • Unity Save Editor
  • All guides

Save Editor Online

Open a save file in the browser, change what the game tracks, and take it back.

Upload a save
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JSON.json
Naninovel.nson
Pokémon Gen 3.sav .srm
QSP.sav
Ren'Py.save
RPG Maker.rpgsave .rmmzsave .rvdata2 .rvdata .rxdata
Twine.save .savesbundle .txt
TyranoScript.sav
Unity.dat .data .sav .json
Unreal Engine.sav

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One more step: this save has to be re-signed

Your file downloaded fine. But this save was written by Ren'Py 8.1 or newer, which signs every save with a key that lives on your computer — and editing it breaks that signature. Load it as-is and the game will refuse it without saying why: you click the slot and nothing happens.

Signing it is free and takes about a minute — the Repack page asks for the file you just downloaded and your security_keys.txt, and hands back a save the game accepts.

Editing Ren'Py saves often? Any paid tier stores the key once and signs every download for you, so this step disappears.

Sign it now — free

Where do I find security_keys.txt? · Signing works without an account.