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Pokémon Essentials Save Editor

  • .rxdata

Edit Pokémon Essentials fan game saves online: money, bag items and your party's natures, IVs and EVs in .rxdata saves. Runs in the browser, nothing to install.

Try the demo first

Nearly every RPG Maker XP save uploaded here comes from a Pokémon fan game built on Pokémon Essentials, the framework that runs on top of XP. The editor recognises these saves: money, bag counts and each party Pokémon's nature, IVs and EVs come up as quick edits, and everything else the game stores is in the tree. Saves from the GBA games themselves are a different format, on the Pokémon Gen 3 page.

How to edit a Pokémon Essentials save

  1. Close the game, then find its save: usually Game.rxdata, though many games number or rename it (see below).
  2. Upload the save here. The editor works on a copy, so the file on disk stays as it was.
  3. Change money, bag counts or your party in the quick edits, or search the tree for anything else.
  4. Download the edited save and put it back under the same name before starting the game again.

What you can change

  • Money, Game Corner coins and Battle Points
  • How many of each item the bag holds, pocket by pocket
  • Nature, shiny flag, IVs and EVs of each party Pokémon
  • Story switches and variables by number

Where the saves are stored

On Windows, Essentials keeps saves in a folder named after the game under %APPDATA%: type %APPDATA% into the Explorer address bar and look for the game's name, which some games put inside a folder named after their creator. If the game could not use that folder, the save is next to its executable. The file is often Game.rxdata or a numbered Game1.rxdata, but translations and some fan games name it differently (File A.rxdata, Partida 1.rxdata, 세이브 A.rxdata). The .rxdata files in the game's Data folder are the game itself, not your progress, so leave them alone.

What the format actually is

Since Essentials v19 the save is a Ruby Marshal hash of named parts: the player with money and party, the bag, the PC storage, global metadata, the game's switches and variables, and two strings recording the Essentials version and the game's own version. Older saves hold the same kind of objects as a plain list without names, so the editor finds the trainer and the bag by their class rather than by position. Some Chinese builds deflate the file and base64-encode it; that wrapper comes off on upload and goes back on when you download.

Warning:Only values change here. Items and natures have to exist in the fan game's own data, so a name it does not define fails when the game looks it up. Stock Essentials also caps a bag slot at 999, an IV at 31 and an EV at 252, with 510 across all six; the editor lets you type more, but the game may not accept it.

Questions

Where is my Pokémon Essentials save?

Most games call it Game.rxdata or number it, as in Game1.rxdata or Game_1.rxdata. Translations and some fan games use names of their own, such as File A.rxdata, Partida 1.rxdata or 세이브 A.rxdata, so look for any .rxdata file outside the game's Data folder. On Windows the save is usually in a folder named after the game under %APPDATA% (C:\Users\<you>\AppData\Roaming), sometimes inside a folder named after the game's creator. If the game cannot use that folder, the save sits next to its executable.

Will it open the save from my fan game?

Saves from games built on Essentials open whether they use the layout Essentials has written since v19 or the older one, and so do the Chinese builds that compress the file and encode it as text. Party quick edits read the newer layout only; on an older save the same values are still in the tree. A game that adds its own encryption on top will not open.

Will the game still load an edited save?

Yes, as long as the new values are ones the game accepts. The editor writes the same Ruby Marshal back, and the save keeps the Essentials and game versions it recorded, so a later release of the same game treats it like any older save of its own. What no save can do is point at an item or a nature the game's data does not define.

Other formats

  • Ren'Py Save Editor
  • RPG Maker Save Editor
  • TyranoScript Save Editor
  • Unreal Engine Save Editor
  • Naninovel Save Editor
  • JSON Save Editor
  • Twine Save Editor
  • QSP Save Editor
  • Unity Save Editor
  • Pokémon Gen 3 Save Editor
  • All guides

Save Editor Online

Open a save file in the browser, change what the game tracks, and take it back.

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One more step: this save has to be re-signed

Your file downloaded fine. But this save was written by Ren'Py 8.1 or newer, which signs every save with a key that lives on your computer — and editing it breaks that signature. Load it as-is and the game will refuse it without saying why: you click the slot and nothing happens.

Signing it is free and takes about a minute — the Repack page asks for the file you just downloaded and your security_keys.txt, and hands back a save the game accepts.

Editing Ren'Py saves often? Any paid tier stores the key once and signs every download for you, so this step disappears.

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Where do I find security_keys.txt? · Signing works without an account.