Degrees of Lewdity Save Editor
- .save
Edit Degrees of Lewdity save files online. DoL is a Twine game, so its exported save is LZString-compressed story state — upload it to change money, stats and story flags in a tree.
The part people get stuck on is not the editing but getting the save out of the game at all: it lives in the browser until you export it. Once exported, everything the playthrough has set is in that one file, and this page is where you change it.
How to edit a Degrees of Lewdity save
- In the game, open the Saves menu and export a save to disk.
- Upload the exported file here.
- Search for the stat or flag you want to change.
- Download the edited save and import it back through the same Saves menu.
What you can change
- Money and other numeric stats the story tracks
- Skills, traits and progression counters
- Story flags controlling scenes and events
- Inventory and wardrobe entries
Where the saves are stored
Nothing lands on disk by itself. The game keeps its slots in browser storage, and exporting writes a copy — the slot you exported from stays where it was, so an export is a snapshot rather than a move. Importing the edited file back is a separate step in the same menu, and it does not overwrite the other slots.
What the format actually is
Inside the compressed blob is the SugarCube story state, and it identifies itself: the save carries the game id and a version marker alongside the variables the story has set. The game checks the version a save records against its own when it loads: an older save is updated in place, and a save from a newer build gets a warning first.
Related guide: Which games and engines does Save Editor support?
Questions
Which slot should I export?
Export the slot you actually want to change, not the newest one. The exported file is a copy of that single slot, so if you export the wrong one you will edit a playthrough you did not mean to and wonder why nothing changed in game.
I changed money or stress, but the game shows the old number. Why?
Two things catch people. The save keeps your recent moments, and loading rebuilds them and resumes at the one you saved at, so a value that changed along the way, as stress, control and arousal do, is read from the later copy and an edit to the first one does nothing. Quick edits list the numbers and switches that changed recently and write them where the game reads them. The game also keeps values like these inside its own limits, so a number far outside them comes back trimmed. Money is the other one: the save counts it in pence, so £100 is 10000, and the Money card shows the amount the way the game prints it.
Will a long playthrough with a big save work?
Yes. Long playthroughs produce large saves, and text-heavy fields such as journal notes can carry awkward character data that breaks naive tools. Saves of exactly that kind are part of the test corpus, and the editor round-trips them.
The game updated — will my edited save still load?
The game does not refuse an older save: the save records the version it was written by, and the game runs its own update steps on it as it loads. The other direction, a save from a newer build than yours, shows a warning and asks you to confirm. Keep the file you exported anyway: the editor works on a copy and never touches your original.