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  3. /Degrees of Lewdity Save Editor

Degrees of Lewdity Save Editor

  • .save

Edit Degrees of Lewdity save files online. DoL is a Twine game, so its exported save is LZString-compressed story state — upload it to change money, stats and story flags in a tree.

Try the demo first

The part people get stuck on is not the editing but getting the save out of the game at all: it lives in the browser until you export it. Once exported, everything the playthrough has set is in that one file, and this page is where you change it.

How to edit a Degrees of Lewdity save

  1. In the game, open the Saves menu and export a save to disk.
  2. Upload the exported file here.
  3. Search for the stat or flag you want to change.
  4. Download the edited save and import it back through the same Saves menu.

What you can change

  • Money and other numeric stats the story tracks
  • Skills, traits and progression counters
  • Story flags controlling scenes and events
  • Inventory and wardrobe entries

Where the saves are stored

Nothing lands on disk by itself. The game keeps its slots in browser storage, and exporting writes a copy — the slot you exported from stays where it was, so an export is a snapshot rather than a move. Importing the edited file back is a separate step in the same menu, and it does not overwrite the other slots.

What the format actually is

Inside the compressed blob is the SugarCube story state, and it identifies itself: the save carries the game id and a version marker alongside the variables the story has set. The game checks the version a save records against its own when it loads: an older save is updated in place, and a save from a newer build gets a warning first.

Warning:The game is updated often and its save structure changes with it. A newer build updates an older save as it loads it, and reports an error rather than stopping if a step of that update fails, so keep the untouched original: the editor works on a copy and never overwrites your file.

Related guide: Which games and engines does Save Editor support?

Questions

Which slot should I export?

Export the slot you actually want to change, not the newest one. The exported file is a copy of that single slot, so if you export the wrong one you will edit a playthrough you did not mean to and wonder why nothing changed in game.

I changed money or stress, but the game shows the old number. Why?

Two things catch people. The save keeps your recent moments, and loading rebuilds them and resumes at the one you saved at, so a value that changed along the way, as stress, control and arousal do, is read from the later copy and an edit to the first one does nothing. Quick edits list the numbers and switches that changed recently and write them where the game reads them. The game also keeps values like these inside its own limits, so a number far outside them comes back trimmed. Money is the other one: the save counts it in pence, so £100 is 10000, and the Money card shows the amount the way the game prints it.

Will a long playthrough with a big save work?

Yes. Long playthroughs produce large saves, and text-heavy fields such as journal notes can carry awkward character data that breaks naive tools. Saves of exactly that kind are part of the test corpus, and the editor round-trips them.

The game updated — will my edited save still load?

The game does not refuse an older save: the save records the version it was written by, and the game runs its own update steps on it as it loads. The other direction, a save from a newer build than yours, shows a warning and asks you to confirm. Keep the file you exported anyway: the editor works on a copy and never touches your original.

Other formats

  • Ren'Py Save Editor
  • RPG Maker Save Editor
  • TyranoScript Save Editor
  • Unreal Engine Save Editor
  • Naninovel Save Editor
  • JSON Save Editor
  • Twine Save Editor
  • QSP Save Editor
  • Unity Save Editor
  • Pokémon Gen 3 Save Editor
  • All guides

Save Editor Online

Open a save file in the browser, change what the game tracks, and take it back.

Upload a save
Try the demoRen’Py repackGuidesFAQContactHall of Fame
JSON.json
Naninovel.nson
Pokémon Gen 3.sav .srm .sa1
QSP.sav
Ren'Py.save
RPG Maker.rpgsave .rmmzsave .rvdata2 .rvdata .rxdata
Twine.save .savesbundle .txt
TyranoScript.sav
Unity.dat .data .sav .json .es3
Unreal Engine.sav

© 2026 Save Editor Online

Game and engine names are trademarks of their owners. Save Editor Online is not affiliated with them.

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Novice Archivist

  • Upload files up to 20 MB (free: 10 MB)
  • No upload cooldown — upload back to back
  • Ren'Py auto-sign: the game never asks about an edited save
  • Keep your 50 most recent saves · pin 5 for good
  • Your name in the Hall of Fame
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Prices per month, plus VAT. Maximum file size is 20 MB on every paid plan and 10 MB on the free tier.

Your game will ask about this save every time

This save was written by Ren'Py 8.1 or newer, which signs every save with a key that lives on your computer, and editing it breaks that signature. We removed the broken one, so the file loads: the game asks whether you trust it, you say yes, and you play. It just asks again on every load, because nothing in the file proves it came from you.

To stop the question, sign it. It's free and takes about a minute: the Repack page asks for the file you just downloaded and your security_keys.txt, and hands back a save the game loads without asking anything.

Editing Ren'Py saves often? Any paid tier stores the key once and signs every download for you: no Repack page, and the game never asks.

Sign it for free

Where do I find security_keys.txt? · Signing works without an account.

You have this file already

Keep your saves with you

Signing in is free. Your file uploads either way.

  • 10 saves instead of 5
  • Your saves on any device, not only this browser
  • The save you already uploaded comes with you

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