RPG Maker MV Save Editor

  • .rpgsave

Edit RPG Maker MV .rpgsave files online. MV saves are LZString-compressed JSON — upload one to browse the whole party, inventory, switches and variables as a searchable tree.

RPG Maker MV stores an entire playthrough — gold, inventory, party stats and every quest switch — in a .rpgsave file. Upload it, change what you need and put it back.

How to edit a RPG Maker MV save

  1. Open the game folder and go to www/save.
  2. Upload the numbered file for your slot, for example file1.rpgsave.
  3. Search for the value you can see in-game and edit it.
  4. Download the file and put it back under the same name.

What you can change

  • Gold, stored on the party as _gold
  • Items, weapons and armour, kept as id → quantity maps
  • Actor levels, EXP, HP/MP and parameters
  • Switches and variables, stored by index in _data arrays

Where the saves are stored

MV keeps saves in the www/save folder inside the game directory. Browser-packaged MV games are the exception: they store the same data in the browser local storage, so there is no file until the game exports one.

What the format actually is

An .rpgsave file is JSON put through LZString compression, which is why it looks like a wall of characters in a text editor rather than readable data. Some builds ship zlib-compressed variants of the same thing, and those open here too. Decompressed, it is the plain object graph the engine serialised: party, actors, switches, variables, map state. The editor decompresses it, shows it as a tree and recompresses on download, so the game accepts the result.

Questions

Which of the .rpgsave files is my save?

file1.rpgsave is save slot 1, file2 slot 2, and so on. global.rpgsave records which slots exist and their timestamps, while config.rpgsave holds settings rather than progress. Edit the numbered file for the playthrough you want.

Where is gold in an MV save?

The party keeps it as _gold. Searching for the amount you see in-game finds it immediately, and it is a plain number, so you can just change it.

Is this different from MZ or VX Ace?

Yes. MZ writes .rmmzsave with the same structure inside but compresses it with zlib instead of LZString, and the older VX, VX Ace and XP write Ruby Marshal binary. Each of those has its own page, and any of them opens here because the format is read from the file contents rather than the extension.

Other formats